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Beyond Bermuda

An stylized open world survival game | September 2019 - Current

Game Description:

Beyond Bermuda is a third-person action survival sandbox. The player crafts weapons, tools, rafts, and shelters using materials found natively to this planet to combat the hostile conditions the world exists in. The player fends off predators and hunts for prey using crafted weapons. The player traverses the sea between different islands using rafts they craft.

Retrospective:

Contributions To The Project:

  • Coordinated the efforts of a multi-disciplinary team towards a singular creative vision
  • Designed and developed a world generation system
  • Developed the initial player movement, melee combat, mining, and inventory systems

Working in a larger team, for a longer period of time:

While I have lead teams of people before, this project was a first for me in terms of the size of the team (11 as of Fall 2019) and scope. When developing a game with a smaller team with broader skill sets, communication is much easier both in linguistics and finding time to do so, whereas, in larger teams, the bulk of communication is much more asynchronous and time-consuming in trying to convey ideas both accurately and to all relevant parties which makes meetings and extensive documentation on things a MUST as things can/will become disorderly and create creative dissonance between the efforts of individuals on your team.

Developing a survival game with a randomly generated world. With an ending in mind:

One of the requirements placed on the project by our executive sponsor was a 30-45 minute critical path time for completion, which at first felt restricting (as the survival game genre isn’t well known for how well such games end) but provided the opportunity to develop a world generation system with a critical path time in mind.

A map that shows how the world generation system works

The world of Beyond Bermuda is composed of a starting island where the player spawns, sets of islands generated on “circular tiers” that increase in difficulty the further away the tiers are from the starting island, and the rift which represents the end goal of the player.

Project Role:

Creative Director, Gameplay Programmer

Engine/Tools:

Unreal Engine 4

Project Duration:

September 2019 – Current