On the heels of getting familiar with networking in Unreal with my work on Super Hamster Havoc and The Haunting of Olivia, I decided to push myself by making a multiplayer game for the Indie Galactic Space Jam and won 2nd place. I was able to complete the following
- Basic character controller with movement, melee, inventory, stats, and taunts
- Simple enemy AI with drops
- Mineable resources
- A data table driven crafting system